UI Artist at Lost Boys Interactive working from Orlando, Florida.
Most Recent Games Published (Release Date):
WWE 2K25 - Lost Boys Interactive (March 14th, 2025)
WWE 2K24 - Lost Boys Interactive (March 8th, 2024)
WWE 2K23 - Lost Boys Interactive (March 14th, 2023)
*See more here: https://camorimcontact.wixsite.com/ui-ux
Education:
Graduated with a Bachelors degree in Game Art from Full Sail University as Salutatorian.
Was also at Lynn University as a Digital/Graphic Art student to strengthen knowledge of design elements before coming to Full Sail.
- First and foremost, an enthusiastic gamer with a love for playing a variety of games
- Passionate about creating unique, eye-catching, and readable UI/UX
- Experienced in creating product-quality, stellar UI art assets, including icons, buttons, fonts, and animations, and creating spectacular concepts, mockups, and prototypes for UI art
- Experience in full 3D character production pipeline, from 2D concept art, modeling, sculpting, texturing, and material creation, to rigging and animation
- Strong fundamental knowledge of 2D principles of art and design, and capable of contributing concept designs for other visual elements, such as prop creation, animation, or UI, when needed
- Solid knowledge of human anatomy and the ability to work with stylized subject matter
- Autonomous; strong sense of responsibility and scheduling
- Passionate about working collaboratively with team
- Extraordinarily fast learner; capable of efficiently picking up new programs, skills, and languages when needed
- Highly dedicated to consistently improving overall quality of work
- Self-driven: proactively improves skill set and abilities by keeping aware of industry trends and craft techniques, evaluating competing products and learning new software packages.
Ultimately working to create quality, memorable UI for quality, memorable games *:・゚✧ *:・゚✧
• Designed visually pleasing and intuitive UI screens, interactive widgets, custom icons, and fluid animations for multiple game modes, including Play, Universe, Showcase, Community Creations, and Tournament, ensuring a seamless user experience
• Implemented complex UI elements within Lost Boys’ proprietary game editor, optimizing layouts and interactions for clarity, responsiveness, and engagement
• Developed and refined screen flows for various game modes, improving navigation and accessibility while maintaining a consistent style across each WWE 2K title
Created UI, concept art, and 3D modeled characters for various CelleC/Black Banshee titles; Worked in-office and remote.
As one of the team's UI artists, I worked between Black Banshee Studios and their educational label, CelleC Games, to create exceptional character designs and game-ready, 3D models for the team's vision.
Responsibilities
- Created product-quality UI art assets, including icons, buttons, and animations, and created concepts, mockups, and prototypes for UI art
- Created concept art and modeled characters for various CelleC/BBS titles; Worked in-office and remote.
- Contributed new ideas and participated in brainstorming sessions
- Ensured excellence by maintaining character and integrity and leading artistic and creative direction within our team
- Maintained a fresh and inventive creative thinking mindset with myself and for our team
- Was able to present creative concepts on both formal and informal settings
- Was a strong team player who exhibited ingenuity, creativity, and resourcefulness throughout each project
Games Worked On (Links to Productions Provided)
- Your Human is Sick // UI/UX Artist & Character Artist
( https://camorim.artstation.com/projects/N598vJ?album_id=1228324 )
- We’re All Going to Die // UI Artist & Concept Artist
( https://camorim.artstation.com/projects/zONJom?album_id=1228324 )
Articles About My Performance at Cellec Games/Black Banshee Studios:
- https://medium.com/black-banshee-studios/were-all-going-to-die-s-carolina-amorim-part-i-8471e5f7e73e
- https://medium.com/black-banshee-studios/were-all-going-to-die-s-carolina-amorim-part-ii-d7d7277b3beb
For this internship, I modeled and rigged 3D models for use in Full Sail instructor Michael Clavan's 3D Animation classes. This included the creation of full-body rigs, facial rigs, and blend shapes accordingly.
The extensive rigging knowledge I gained in this experience significantly helped me in crafting 3D-friendly character concept designs that would be both aesthetically pleasing, as well as effective in 3D animation.
Responsibilities:
- Modeled and rigged 3D models for use in Full Sail instructor Michael Clavan's 3D Animation classes.
- Created of full-body rigs, facial rigs, and blend shapes accordingly.
- Provided infographics that, paired with the animation-ready rigged 3D modeled characters, would aid in the 3D animation student's education
- Brainstormed, and provided creative solutions to accurately depict various muscle and bodily movements